JOHN JASON KURCZAK

Strengths

  • Architecture and building of multi-platform applications
  • Prototyping and evaluating computer interfaces
  • Technical communication and documentation
  • Mac OS X, Linux, and Windows experience
  • Objective-C, C, C++, Java, OpenAL
  • HTML5, Javascript, CSS3, Web Audio API 

Experience

Namzak Labs Inc

Lead iOS Software Engineer, November 2012 - Present

  • Extended prototype iOS VOIP app to match functionality of existing apps
  • Maintained iOS code to incorporate new features and APIs
  • Created build process that manages UI resources for partner branding, generates files for deployment, and archives builds to file server
  • Created embedded Linux port of VOIP app for low-power ARM devices, interacting with existing telephone infrastructure via serial
  • Configured linux make for ARM cross-compiling of internal and external code with options for enhancing performance on underpowered systems

Nokia Research Center - North America Lab

Mobile Software Engineer Contractor, May - August 2012

  • Research project exploring and developing automotive in-dash and mobile apps taking advantage of html5 features for platform neutrality
  • Implemented a locally-hosted multi-user automotive entertainment app using HTML5 audio, websockets, CSS3, and jQuery

Education

M.Sc. (research) Computing Queen’s University, Kingston, Ontario - 2012

  • Research - designed and evaluated an audio interface for pedestrians and built two location-based games using this interface
  • Created a framework to simplify accessing sensor data and convert it into useful position and orientation data while developing location-based games

B.Sc.E. Computer Engineering Queen’s University, Kingston, Ontario - 2009

Personal Experience

iOS Application Development TouchMines, 2008-2009

  • Developed minesweeper game for Mac OS X and ported it to the iPhone platform
  • Achieved 8th top free game on iTunes (over 175,000 downloads to date)

Publications